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- #Maps directory gmod file zilla how to
- #Maps directory gmod file zilla mod
- #Maps directory gmod file zilla code
This section is only needed if querying redirect via ftp -The following ftp server info is used to connect to the Redirect. Skipmisc: Automatically skip the logs, downloads, and addonds folder on the game server-speeds things up a bit (True/False) Use passive mode? Try toggling this if you are having problems connecting to the server (True/False)
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The root folder of your game mod, must be prefixed with / ie. This section is only needed if querying gameserver via FTP -The following ftp server info is used to connect to the Gameserver. Delete the CompressPath folder when done If querying game server via FTP, where should CSRSC save compressed downloaded files to Enter the root path to the redirect if querying redirect via local mode Enter the path to the gamemod if querying gameserver via local mode If using a custom RSC file for a mod, enter the name of the RSC file minus the.
#Maps directory gmod file zilla mod
Tell csrsc what mod it's working with (CSS, HL2DM, DODS, TF2, L4D, GMOD) Here is a copy of what's in one of my SourceRSC files, with the hostnames and login info changed: Run SourceRSC.exe and let it do its thing. *Sad face*Įach section in this file has instructions in comment form (lines that start with "//"), the section name (in square brackets), and then the actual setting on its own line. I do have a somewhat basic knowledge in computer programming for servers, but now I've gotten to a point where I need a bunch of extras to go on top of that server to make it better. many a day goes by when I regret not knowing this stuff.
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#Maps directory gmod file zilla code
It's that number you use to connect to your server through file zilla, should be similar to an IP address and bare a similar country code to where its based).īelieve me. (Literally something like: FTP server number goes here. I do have a general idea as to what it wants me to put in the ini file, but I'd much -MUCH- rather have some sort of tutorial which is in "Plain" English.
#Maps directory gmod file zilla how to
Is there a simple tutorial on how to set this up? I can't understand the entirety of the readme that comes in the zip.īefore I'm scolded. bsp files worked fine on the fast download server. bz2 fiules haven't compressed properly, so the server doesn't notice a match up and has clients downloading from the actual game server files which takes much longer. Once you set it up, it automatically synchronizes and bzip2's all the extra files from the game server FTP to the web redirect FTP (or you can just have it work locally). However, I highly recommend a tool called SourceRSC (). It's pretty easy to find windows bzip2 binaries on Google. Make sure you're creating the files with a true version of bzip2. I've noticed that some Linux tools have had issues with bzip2 compressed files that I've created with 7-Zip. My guess is that there is something wrong with the bzip2 format you're using. Ideally you would bzip2 everything, and you certainly only need one or the other of each file (compressed or not compressed). In his case, if he deleted the two non-bzip2'd files, they wouldn't be available at all, since they're the only copies listed.